Interior · branch
Myth & archetype
Recurring forms. Twelve as a menu, if you are joking. Twelve as a sky-story, if you are not.
This hangs on Language & writing, Consciousness.
See on the treeJung treated archetypes as inherited forms of experience, not scripts a player picked in a character creator, and not proof of a designer. Myth is how civilizations compress what they do not yet have equations for.
October 2024: Elon replies to a dismissal of astrology, “Unless we’re in a video game and there are only 12 personality types to choose from.” The sentence is a fork. Either astrology is, as the prompt said, ridiculous, or the containing world has a small roster, and the sky-stories are the UI.
This tree does not promote the second fork into astronomy. It documents the public sentence, and it lets MythEngine next door hold the game/myth question as a question.
Unless we’re in a video game and there are only 12 personality types to choose from
Hangs on
Sister worlds
- MythEngine. The engine that asks whether the story is played or lived.
- The Hero’s Journey. Roads a life can be told as.
Sources
- Musk, Elon. “Unless we’re in a video game and there are only 12 personality types to choose from.” X, October 15, 2024.
Note
Reply to Tiffany Fong, 15 October 2024. A joke-hypothesis, not an astrology endorsement. Held as a public sentence.
- Jung, C. G. The Archetypes and the Collective Unconscious. 2nd ed. Translated by R. F. C. Hull. Princeton: Princeton University Press, 1968. First published 1959.
Note
Archetype as recurring form, not as proof of a game engine. Held as a meaning-branch, labeled.